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Stage Reference

Stereo Conversion

The stereo conversion stages (warping and compositing) transform depth maps into viewable stereoscopic 3D output. These two stages work together: warping synthesizes left and right eye views, and compositing combines them into the selected output format.

Baseline (inter-ocular distance)

The baseline controls how wide the stereo separation is. It simulates the distance between human eyes. The default of 6.5 cm matches the average adult inter-ocular distance. Increasing the baseline produces a stronger 3D effect but risks viewer discomfort if pushed too far.

Convergence

Convergence sets the screen-plane depth — the distance at which objects appear to sit at the display surface. Objects closer than the convergence point appear to pop out of the screen. Objects farther recede behind it. The default "Auto" mode sets convergence at the median depth of each frame.

Comfort limits

Excessive disparity between left and right eyes causes eye strain. anelo enforces comfort limits based on the target viewing context. VR headsets have tighter limits than 3D TVs because the viewer cannot look away from the display.

Output formats

The compositor supports multiple stereo layouts. Side-by-side (half) is the most widely compatible format, working with Meta Quest, most VR players, and 3D TVs. MV-HEVC is required for Apple Vision Pro native playback.

Settings reference

Baseline

slider (1–12 cm)

6.5 cm

Inter-ocular distance. Higher = stronger 3D but more eye strain risk.

Convergence

slider / auto

Auto

Screen-plane depth. Auto uses median frame depth.

Comfort limit

select

VR headset (conservative)

Maximum disparity. Options: VR conservative, VR standard, 3D TV, Cinema, None.

Output format

select

Side-by-side (half)

SBS full, SBS half, top-bottom, anaglyph, MV-HEVC, per-eye.

Inpainting quality

select

Standard

Quality of disocclusion fill. Higher quality is slower.